Technology 3.jpg
No technology has an impact on learning on its own. It all depends on how it is used.

—Unknown author


aim

Overview

As educators, we often find ourselves standing at the crossroads between innovative use of technology as trendy or as evidence-based practice. In this module, we will follow a series of steps which can be useful when selecting, using, and integrating technologies in a way that supports, facilitates, and enriches learning experiences.

The learning pathways are as follows:

  1. Digital literacies for teaching
  2. Design thinking
    • Introduction
    • Empathise with your learners
    • Technologist activity 1
    • Define your learner challenge
    • Technologist activity 2
    • Ideate
    • Choosing a technology tool
    • Using the SECTIONS model to evaluate a tool
    • Technologist activity 3
    • Technologist activity 4
    • Prototype
    • Technologist activity 5
    • Design
    • Feedback
    • Technologist activity 6
  3. Reflection
  4. Module Checklist